What's the play here to win in higher rounds. Probably same as old solo battles but idk the meta to get cpu to fail. My team goes from dominant wins to "good accuracy dropped/knocked away" and letting Kirk cousins march down the field
I've won 12 games so I'll share what I did.
On offense, I mainly run some kind of 4 verts against the cpu. Now this doesn't work every play on the higher difficulties, but I would try to call it at least once every set of downs. Don't be afraid to run the ball or dink and dunk either there's plenty of time. If you have hrm or another hot route ability don't be afraid to mix in some of the cheesy routes like a corner route. Because the cpu plays a lot of stock coverage these sometimes end up being wide open. Also against the cpu at higher difficulties, sometimes it's better to come out in some random play and then audible into the play you actually want to run. I notice this most with runs so sometimes I'll come out in a passing play and then audible to a run if that's what I want to do. If you have a mobile qb, read option can be effective against the cpu.
I wish I could be more helpful on defense. Against the cpu, I pretty much just call random stock plays and I usually can force a punt. If you know any cheesy blitz setups, those might be worth a try. I tend to stick to zone against the cpu because I usually get beat in man cause I'm horrible at shading coverage against the cpu. I usually switch between cover 2, 3, and 4 depending on the down and distance but I'll throw in the occasional blitz or man coverage every now and then.
Obviously, you want to stop the cpu from scoring. But sometimes it's better to let them score rather than let them keep chewing clock. I'd rather be down 14 with 2 minutes left in the 3rd than down 10 with 3 minutes in the 4th. Just something to consider if the cpu breaks a big play or is having a long drive.
Breakluna said:I've won 12 games so I'll share what I did.
On offense, I mainly run some kind of 4 verts against the cpu. Now this doesn't work every play on the higher difficulties, but I would try to call it at least once every set of downs. Don't be afraid to run the ball or dink and dunk either there's plenty of time. If you have hrm or another hot route ability don't be afraid to mix in some of the cheesy routes like a corner route. Because the cpu plays a lot of stock coverage these sometimes end up being wide open. Also against the cpu at higher difficulties, sometimes it's better to come out in some random play and then audible into the play you actually want to run. I notice this most with runs so sometimes I'll come out in a passing play and then audible to a run if that's what I want to do. If you have a mobile qb, read option can be effective against the cpu.
I wish I could be more helpful on defense. Against the cpu, I pretty much just call random stock plays and I usually can force a punt. If you know any cheesy blitz setups, those might be worth a try. I tend to stick to zone against the cpu because I usually get beat in man cause I'm horrible at shading coverage against the cpu. I usually switch between cover 2, 3, and 4 depending on the down and distance but I'll throw in the occasional blitz or man coverage every now and then.
Obviously, you want to stop the cpu from scoring. But sometimes it's better to let them score rather than let them keep chewing clock. I'd rather be down 14 with 2 minutes left in the 3rd than down 10 with 3 minutes in the 4th. Just something to consider if the cpu breaks a big play or is having a long drive.
how much snow did u get from it?
I won 12 twice yesterday, and your best friend is going to be a trips gun set with a RPO where all of your WR's are on one side of the formation. Chew clock and look at get 2-4 yards per play (this is easy no matter the difficulty because the computer doesn't defend the RPO well). If I recall 8 of the games are on arcade, so on defense run a zone defense like Cover 4 where your zones back up, then come down and hit stick anything underneath and you'll get fumbles.
For the final two games where you're down and it's on competitive, you can still stick with the clock chew offense above, however if you're not comfortable leaving yourself too little time to stop them on their next drive and score again you can call something like Double Posts from gun bunch offset in the Eagles playbook (streak the middle bunch wr and snap it). That'll get you big yards fast as the computer can really only defend this play with quick blocksheds. For defense on these last two games, my suggestion is a zone blitz with hard flats while you lurk over the middle. I got lots of interceptions and sacks this way.
Hope this helps!
Geo7030 said:how much snow did u get from it?
It was around 2k I believe for one run, maybe slightly under
CTOUGH23 said:It was around 2k I believe for one run, maybe slightly under
eh not terrible
Here's how to win: chew clock. Run for 3-4 yards every pay and keep accelerated play clock going.
In the later ("harder") matches, queue up your cheesiest 1 play touchdowns on offense, at least at first and until you gain the lead (or are driving for the lead). On defense, keep your cheesiest man blitz dialed up.
Games 11 and 12 seem like the sliders start all the way up against you, but they go back down as soon as the CPU scores, so it may be strategic for some people to let the CPU score right away on their first possession. Anyone familiar with solo battles will understand what this means.
Overall, these are pretty easy if you've played a while.
You total 1,950 snowflakes per 12 wins.
This actually might be a better rate compared to getting smacked in online. i know I suck but holy shit nothing triggers me more than these special events.
letmewin1127 said:This actually might be a better rate compared to getting smacked in online. i know I suck but holy shit nothing triggers me more than these special events.
My gosh, i had a long four-day weekend over Thanksgiving to tinker with House Rules (both Harvest & Blitz promos), but i'm still not sure how i suffered through 40-45 wins in one game mode and 50 in the other. All for an 89 OVR Marvin Mims or whatever. First time i've EVER fully/successfully completed a House Rules event. Have been trying to field a squad for the H2H (88 OVR) Zero Chill House Rules event, but damn that stuff is sweaty. I wasn't able to get more than 2 wins in a row, doubtful I'll come anywhere close to the 8? required to get through the Charvarius Ward gauntlet. Would have been nice to add him to the theme team, ahh well.
Good luck, folks. Appreciate all the pro-tips in this thread, i'm going to almost certainly have to check out the grind for Zeke, as i'm still using Run CMC as my featured back, heh. He getting a little long in the tooth with only 89 SPD.
jakezze01 said:Here's how to win: chew clock. Run for 3-4 yards every pay and keep accelerated play clock going.
In the later ("harder") matches, queue up your cheesiest 1 play touchdowns on offense, at least at first and until you gain the lead (or are driving for the lead). On defense, keep your cheesiest man blitz dialed up.
Games 11 and 12 seem like the sliders start all the way up against you, but they go back down as soon as the CPU scores, so it may be strategic for some people to let the CPU score right away on their first possession. Anyone familiar with solo battles will understand what this means.
Overall, these are pretty easy if you've played a while.
You total 1,950 snowflakes per 12 wins.
I've been playing MUT for almost a full calendar year now, but was not aware of the "sliders" (i assume you mean difficulty adjustment)? These are supremely helpful tips. I'm unsure if i'll struggle with the more difficult Solo grind options, but I know i had a hell of a time with a few of those Solo Challenges that had difficulty cranked way up -- specifically the ones where we needed to Rush for 50 yards in 5 plays, etc. I wasn't able to do it with Run CMC.
Ultimately, i ended up building the Travis Etienne Zero Chill 90 OVR, adding Jukebox to him for 2AP and boosting my O-line with blue +Run Block Strategy items, which seemed to get me over the hump, finally completed them all. Probably try to handle the full Zeke grind this weekend, if time permits. Thanks again for taking us to school here, much obliged. Have fun, happy holidays to YOU. 🎄
Is this mode working for you guys now or is it down for everyone?
Thatguytintz said:Is this mode working for you guys now or is it down for everyone?
Glad I don't have to make a post. It's down for me too. Nothing on the artist formally known as Twitter.