I think doing something as simple as removing 0 AP abilities would prevent endgame from being an ability-led game. It would also simply make the game more fun, fair, and more simulation style, like what the game is intended to be.
I think the best way to balance abilities and X-factors is to not let those players have the highest attributes as well. Infinite Flux was bad because it was irrelevant at release, but the card design principles between Motivator/Skilled/Specialist are actually desirable.
I love the stupid not simulation football in the endgame. but it has gotten a little out of hand with all the built in xfactors
touchdownking said:I love the stupid not simulation football in the endgame. but it has gotten a little out of hand with all the built in xfactors
You do? I personally hate it and once endgame starts to hit I normally play regs beside for rp
All of them should be removed its made this game a POS
myhomesmahomes7 said:You do? I personally hate it and once endgame starts to hit I normally play regs beside for rp
Hey it’s preference I really don’t care either way but having all the abilities is fun for me. But I understand wanting to have a more simulation game Though
Least a game mode without abilities
Slammer4244 said:All of them should be removed its made this game a POS
they should limit to like 2-3 abilities per player, but removing them in general is also a solution too.