Calling this a childs game is a stretch. Youd have a better argument if this was Wild Card Football
mberezoski said:You're point of tax being needed to regulate the market is flawed.
1. The tax only hurts the seller, not the buyer. There is no tax on those who BUY cheap cards under value, meaning those who still want to flip cards for profit can still go about to doing so, there profit margins are slightly smaller, but the tax does not affect how many cards the consume/buy.
2. If you are worried about sniping, then more market education is required not less. Ea has already incorporated the recommended sale price on a card, yet people still choose to sell below it. The tax its current structure only hurts the NMS player who cant afford to spend money the game as they have less coins to go around, not the buyer who as millions of coins available and will not be taxed on their end of the transaction for purchasing the card.
I understand your point of the seller being penalized by the 10% tax, not the buyer. But the tax is 100% put in place to help regulate the market and re-selling activity. To your point, it doesn't necessary affect how many cards are consumed/bought each day, but it does impact what price cards are bought at. I'm not buying my 5 set piece cards any higher than what I know I can build the set for, and still make a decent profit for, after taking the tax into consideration. So therefore, I'm helping keep prices lower on set cards, by helping keeping the average cost of set cards lower. For flipping, if I see a card listed for 100k and it's selling for 110k, with the current setup I'm not interested in buying that card to re-sell for 110k, as there's no profit in it for me - but if that tax didn't exist, I, along with countless others, would be doing that all day long, even for 10k profit a pop, and you'd just have a constant fluctuation of cards hitting the AH, to immediately be bought and re-sold. Coming from someone who is currently sitting on 105Mil coins in MUT (check me out on X if you don't believe me - zgyoung9,) I'm pretty well versed in market work, both flipping and investing. I say that because I made the majority of my coins from sets (as I gave an example of before in monitoring what I buy set cards at to ensure profit,) but also by overall investing for OVR bumps. All year investing is very cyclical and easy to make coins - we basically bought set pieces for 100k or less for overall bumps, and re-sold them for 125-150k each after reveals or early on the new content days. Don't you think if we didn't have a 10% tax, that I would be acquiring even more cards and not worried about what price I bought them at? Buying at 100k and re-selling at 125k currently means I'm netting 12,500 per card/investment. Without the tax, I'm netting even more, and I can be more lenient with what I buy cards at, knowing I have an even greater profit margin potentially. You mentioned the advantages between spenders and NMS guys... the "haves" like myself, would have an even greater advantage of those with lower coin stacks (or NMS guys,) because I would be buying 500 cards for overall investing rather than 100 if I had no tax, and I would continue to reinvest those profits into the next rollover. Market work can be done whether you're NMS or money spent - see iJoeBruin - he's NMS and hit 100M coins by Christmas. Just takes knowledge and recognizing patterns in how MUT content typically works.
mberezoski said:You're point of tax being needed to regulate the market is flawed.
1. The tax only hurts the seller, not the buyer. There is no tax on those who BUY cheap cards under value, meaning those who still want to flip cards for profit can still go about to doing so, there profit margins are slightly smaller, but the tax does not affect how many cards the consume/buy.
2. If you are worried about sniping, then more market education is required not less. Ea has already incorporated the recommended sale price on a card, yet people still choose to sell below it. The tax its current structure only hurts the NMS player who cant afford to spend money the game as they have less coins to go around, not the buyer who as millions of coins available and will not be taxed on their end of the transaction for purchasing the card.
1) If I'm AH flipping, I'm buying with the intent to immediately sell which means I'll be taxed when I do so. If I see a card up for 240k which normally sells for 270 - 300k, I'm passing. Flipping that card at 270k would net me a 3k profit. Temporary market fluctuations could hand me a loss, and I'm not waiting 8 hours for the price to potentially rebound to 290k. The tax disincentivizes me from grabbing lots of slight deals. If that same card is 200k? Sure, I'll flip it.
2) I grabbed the game about 3 weeks ago and my wife challenged me to go NMS. Pulled 4 LTDs and ended Sugar Rush with about a million coins. Did a bunch of sets the past week and sold the rewards. I'm around 3.5 million coins now, after making myself Nnamdi, Reigns, Gronk, Evan Brown, Levis, and an entire Oline. Yeah, I've probably lost over 600k on AH taxes, but the game chucked 4 LTDs at me that can quicksell for 1.4 million. (Though maybe the AH set hustle is easier on PC.)
Honestly, the worst feeling for me is acquiring a card, knowing it'll likely depreciate in value. My Levis is down about 25% from its peak AH value since I made it 2 days ago. That's the hidden (and natural) buyer tax. I'm away from my computer for four days. My whole team is going to lose 10% in AH value just sitting there. 😂
frostybirdman said:The AH tax is in place because if you didn't have it, people would literally sit on the AH all day long buying cards and reselling for 10 coins higher. Repeating the process over and over and over. If you don't believe that to be the case, then you don't know how toxic the MUT community is, and the lengths they'll go to in order to make coins in this game.
The fact that 25% of the community here (at a minimum) has so little grasp of this is just insane, I swear they're just a giant hivemind.
STRIKESHOT1 said:The fact that 25% of the community here (at a minimum) has so little grasp of this is just insane, I swear they're just a giant hivemind.
Thank you! I'm all for market work, but I don't want to see a AH where everyone is just repeatedly buying/selling to make 1000 coins a pop.
SuperKeek said:1) If I'm AH flipping, I'm buying with the intent to immediately sell which means I'll be taxed when I do so. If I see a card up for 240k which normally sells for 270 - 300k, I'm passing. Flipping that card at 270k would net me a 3k profit. Temporary market fluctuations could hand me a loss, and I'm not waiting 8 hours for the price to potentially rebound to 290k. The tax disincentivizes me from grabbing lots of slight deals. If that same card is 200k? Sure, I'll flip it.
2) I grabbed the game about 3 weeks ago and my wife challenged me to go NMS. Pulled 4 LTDs and ended Sugar Rush with about a million coins. Did a bunch of sets the past week and sold the rewards. I'm around 3.5 million coins now, after making myself Nnamdi, Reigns, Gronk, Evan Brown, Levis, and an entire Oline. Yeah, I've probably lost over 600k on AH taxes, but the game chucked 4 LTDs at me that can quicksell for 1.4 million. (Though maybe the AH set hustle is easier on PC.)
Honestly, the worst feeling for me is acquiring a card, knowing it'll likely depreciate in value. My Levis is down about 25% from its peak AH value since I made it 2 days ago. That's the hidden (and natural) buyer tax. I'm away from my computer for four days. My whole team is going to lose 10% in AH value just sitting there. 😂
See you get it! The tax makes you think on whether a card is worth flipping or not. Without it, it would be an endless cycle of buying/selling for the slightest of profit. And the people who say they can't have millions of coins while being NMS don't know what they're doing. It's definitely possible.
I think one of the things that makes me the most mad is losing and its hard to think about because in reality we all care so much about this video game so it is kind of funy
frostybirdman said:Thank you! I'm all for market work, but I don't want to see a AH where everyone is just repeatedly buying/selling to make 1000 coins a pop.
Not to mention the impact the no tax will have on the market, they have to pull coins from somewhere to keep the mut economy healthy (and no, not being able to snipe stuff for 100 coins or transfer coins between accounts for ridiculous fees or treat the whole thing like a regulated stock market doesn't make it 'unhealthy'...lol)
STRIKESHOT1 said:Not to mention the impact the no tax will have on the market, they have to pull coins from somewhere to keep the mut economy healthy (and no, not being able to snipe stuff for 100 coins or transfer coins between accounts for ridiculous fees or treat the whole thing like a regulated stock market doesn't make it 'unhealthy'...lol)
So true
I can’t stand 10% tax as I have a job where I can post on here quite frequently but I cannot sit on the auction house and make moves all day I get an hour or two to do whatever I choose on the game and thats it. If I spend that time trying to build sets and manipulate the market that takes away from my time doing literally anything else. Therefore my sole coin making method is from spending money that EA takes a cut of the virtual coins from. I guess art imitates life right? Im doomed to get taxed by a hobby that I play to forget about the way the government taxes everything I do already.