Yep, I'm convinced after a few weeks EA secretly nerfs speed to make you want to get new cards. Just my thoughts, have zero proof.
SportsPerson94 said:Bo Jackson at RB is a fucking joke. RPO+Bo Jackson lit up is some of the most toxic shit to ever exist in MUT. Get rid of that bullshit
real shit man
phatalerror said:It's most frustrating when you've selected your abilities for your lineup to stop junk like the RPO's, but when you need the ability to trigger once you've done everything else precisely the way you must, your user gets air on the jump like he's holding a 50-pound plate under each arm.
The things in this game that require the least skill to execute persistently get some of the best results. The key isn't actual stick skills once you've repeated the necessary pre-snap inputs. I shouldn't have to work so hard to stop what I've correctly predicted was coming.
I agree and that's why the game is a joke
SportsPerson94 said:I agree and that's why the game is a joke
This is why Kaepernick ultimately proved to be a junk quarterback. He was predictable, and once coordinators figured out where to line up defenders to take away his scramble and sat on his hitch routes, the big play was taken away. The double-pick-six game against the Cardinals was the beginning of the end.
When I know where and when the ball will be thrown, I should be getting a pick. But so frequently, it doesn't happen, even when I user.
phatalerror said:This is why Kaepernick ultimately proved to be a junk quarterback. He was predictable, and once coordinators figured out where to line up defenders to take away his scramble and sat on his hitch routes, the big play was taken away. The double-pick-six game against the Cardinals was the beginning of the end.
When I know where and when the ball will be thrown, I should be getting a pick. But so frequently, it doesn't happen, even when I user.
Kaepernick was an awful QB. That's why he was never signed again.
Yea. It all depends on whether the game gives you the play or not. You ever notice that your opponent will make a catch between 3 guys like right before halftime or something like that? Or at the end of a game when you just throw it up and they will come down with it when there is no time left
In high levels, you gotta fight toxic with toxic. If your opponent is spamming RPO's, spam it back.
phatalerror said:The real skill gap is having played sufficient hours to begin understanding which route combinations will dumb out defenders, or force "mismatches" (although this isn't the best term to use here).
You’ve more or less identified the thing that does have me most frustrated from a football IQ perspective. I get the concepts. However, I can’t teach my players to execute based on my knowledge of the concepts. I have to understand Madden AI more than I have to understand football. And unfortunately it is readily evident that the users who spend many hours playing this game continue to discover AI-defeating tactics. Keeping up with this “knowledge” is a lot of work.
Still, I could almost manage to swallow bad AI were it not for the fact that my players always seem to perform worse than those of my opponent. After completing about ten Team Diamond master sets, I have been able to put together a very solid roster with many LTD’s, so I’m no longer being out-spent by my toughest opponents. Still, it seems like my team is being outclassed. My offensive line can’t run block, but my defense gets gashed by the run even with run-stop personnel and alignments. My defenders swat passes while my opponents’ defenders pick off passes thrown under identical circumstances. My receivers keep getting the ball knocked out long after the catch. My pass blocking is inconsistent, but my blitzes never seem to get home even when my usering forces my opponent to hold the ball for three or more seconds.
It’s not just the AI. I’m missing something here.
100000000% exact thing me and my buddy experience. I've played mut on and off since 25. Kinda crazy to see what it's become. But like I tell him, I remember a year you could build this rising star mike Evans and absolutely throw streak and 80% time he would catch. It was busted for basically the majority of the year. Then there was year for the fumbles. Legit if you didn't cover with RB or fall to the ground u would fumble off hit sticks 90% of the time. There's always been a meta, there's always gonna be a weak spot in the game. Idk how else even if EA wanted to, make it balanced truly. I love football and this game isn't half bad still. Hoping somehow someway the college game will have a basic dumbed down mut version and actually just play based on stats and physics.