I'm having a lot fun with it but it also kind of lines up with how I like to play and my current personnel a bit. One thought is it could be kind of gimmicky but then again it's surprising how well you can run the ball with it and the unique plays it allows. Being unconventional is attractive for me and it qualifies. But I'm curious what people think of it.
I have played around with it in the past. I always thought it looked like it could be fun, but was never able to be effective with it. Seems like it was mostly four wide running streaks with no formations to have sustained drives. On the few games I used it...I tended to get a big play that put me in FG range...and then not move another inch. No doubt it is on me, but I couldn't figure it out.
always underrated . Especially for the route concepts and shotgun hb runs
von11 said:I have played around with it in the past. I always thought it looked like it could be fun, but was never able to be effective with it. Seems like it was mostly four wide running streaks with no formations to have sustained drives. On the few games I used it...I tended to get a big play that put me in FG range...and then not move another inch. No doubt it is on me, but I couldn't figure it out.
My impression is for those situations you normally would run say, single back wing or iform wing or some run heavy formation to gain short yardage you basically run with the pass instead,a play like all hitch or levels for example, or simply run out of the concept. Counter, draw, inside zone, base are all out of the gun spread formation for example. And this is with formations that demand opponents don't sell out vs the run because of the threat of passing. So there are options to get it done in short yardage situations but I'm curious how well it all works against a tough opponent who has an idea what it's about.
Droopy34 said:always underrated . Especially for the route concepts and shotgun hb runs
Indeed the gun run concepts surprised me with how effective they have been. I did not expect to find the run game actually helped in some ways but I like this.
antitwisted said:My impression is for those situations you normally would run say, single back wing or iform wing or some run heavy formation to gain short yardage you basically run with the pass instead,a play like all hitch or levels for example, or simply run out of the concept. Counter, draw, inside zone, base are all out of the gun spread formation for example. And this is with formations that demand opponents don't sell out vs the run because of the threat of passing. So there are options to get it done in short yardage situations but I'm curious how well it all works against a tough opponent who has an idea what it's about.
Good info...I may have to give it a test drive in H2H and see how it works out. I played around last year in solo battles...but...almost anything works well in solo battles. I'm a run first player, but want to pass the ball (just not confident at it). Thanks for the info and hope you are having a great Saturday.
von11 said:Good info...I may have to give it a test drive in H2H and see how it works out. I played around last year in solo battles...but...almost anything works well in solo battles. I'm a run first player, but want to pass the ball (just not confident at it). Thanks for the info and hope you are having a great Saturday.
Exploring further, I think I prefer the run and gun playbook which retains a lot of similar concepts but achieves a better balance (actually has i-formations and such etc). While RNS is extreme I did feel like I could make it work if I wanted so I guess time will tell. I mostly picked up RNS to challenge myself and force myself to get better at passing and I haven't been disappointed at all. But I think I would prefer run and gun.
Edit - in theory the run and gun looks better and in practice it's not. I didn't expect this but RNS is probably my go to going forward. It really works well for me so I guess spread or empty backfield most of the time including even in the end zone. This is the way.