I'm trying to figure out whats good and whats not
I always like universal coverage on my Dbs or Safeties. If you get them activated they make passing super tough. Then I usually put one on one of my edge rushers. I have fear monger on Peppers right now since throw under pressure really impacts QBs. On offense, Freight train is a must on a HB. QB is the most important position so put one there, but it depends on play style. Some like EA, some like Bazooka, others find Omaha helpful. Then I usually put one on my best WR. I have Double Me on Megatron right now. Here is the tier list for abilites
On defense, I usually mix x-factors between my corners or safeties. I'll typically use universal coverage on my DBs. I like the concept of fearmonger and unstoppable force, but I find it too difficult to consistently activate these in H2H.
- Universal coverage - The most physical coverage defenders prevent catches from happening even when their target has hands on the ball. When they enter the zone, they are nearly guaranteed knockouts.
- Fearmonger - Some pass rushers intimidate quarterbacks with their sheer presence. When they enter the zone; they can apply significant pressure on quarterbacks even while engaged with blockers.
- Unstoppable force - Elite pass rushers are a mix of strength, speed, and tenacity. When they enter the zone, this ability increases their win rate and block shed speed against one-on-one pass blocks.
On offense, your abilities are typically scheme dependent. If you're run heavy, then I would make sure your RB has an x-factor. I prefer freight train since I typically use a heavier RB (think Bettis or Henry), but if I went with a shiftier or receiving back, I'd use first one free. If your pass heavy, then you can ignore your RB and focus your x-factors on your QB, WR, or TE. I'll typically put an Omaha on my QB, since having the ability to see your opponents coverage pre-snap is incredibly powerful. I typically put Double me on my top 2 pass catchers (doesn't matter if it's a WR or TE). Sometimes Double me can be hit or miss, but when it works, it forces my opponent to double cover a pass catcher or risk giving up an aggressive catch. If they double the receiver with either their user or a CPU defender, it should open up the field for your other pass catchers. If you run a balanced offense, then I would go with x-factors on my QB, RB, and then your best pass catcher.
- Freight train - Freight Trains are relentless runners who refuse to go down on first contact. When they enter the zone; this ability increases their chance to break the next tackle.
- First one free - Some players thrive on making defenders look silly. When they enter the zone; this ability increases their fake out rate on the next juke; spin or hurdle.
- Omaha - Elite quarterbacks are molded by endless hours of film study. When they enter the zone, they have full vision of the seconday's defensive coverage before the snap.
- Double me - Aggressive receivers overpower defenders and attack the football. When they enter the zone, this ability increases their success rate on aggressive catches against single coverage.
QB has most of my AP (Gambit and Fearless currently)
OT I put Edge Prot
RB Freight Train (thats it, dont even need it if you want a double me/after catch non tackle- name escpaing me)
WR- Deep Out/In and maybe a double me or the after catch break tackle
DB universal coverage, MRKO/DZKO
DE Edge Threat
DT Inside Stuff