https://www.mut.gg/23/lineup-builder/dd7260d2-f09b-41b4-9bf0-485b06f3053c/
This is my lineup, anyway I can get some help on abilities and x factors
https://www.mut.gg/23/lineup-builder/dd7260d2-f09b-41b4-9bf0-485b06f3053c/
This is my lineup, anyway I can get some help on abilities and x factors
https://www.mut.gg/23/lineup-builder/bf51df93-301a-40d4-b003-b82a9ad7ed19/
This is the best I could do in like 2 minutes theres a lot of 0 ap on the defense and its very spread out but im not an excpert on abilaties those are most of the ones I run on my team
I posted this on another topic but seems relevant here
Select your abilities based on your playstyle.
Universal abilities regardless of play style should be the following:
Offense:
Edge Protector or Secure Protector on your tackles at a minimum, if you can get it at a discount, Secure Protector everywhere on the line that you can spare AP. Some players get these for 1AP at this point so you want to use those players to make the most use of your AP.
Nasty Streak or Post Up on your Guards, again, assuming you have AP to spare, this is a solid choice especially with players getting these abilities for 0 or 1 AP respectively.
Identifier for 0 or 1 AP on any player that gets it on your line so you always know where the user is since some users do stay perfectly still and switch off last minute to mess with your initial reads.
Short in Elite and/or Deep out Elite everywhere you can get it for 0 or 1AP, doesn't matter if it is a TE, WR or HB, SiE is a great counter to the man blitz meta and DoE will help you win aggs.
Set Feet Lead, Pass Lead Elite, Gun Slinger, Fearless, Hot Route Master on your QB, you want at least one velocity ability in SFL or PLE, if they are equal AP cost go PLE, if cheaper go with SFL. If your QB has a bad release GS will help fix that right up with a faster throwing animation. Fearless will help you avoid all the pressure throws and HRM gets you additional hot routes at every position, being able to place a corner route, c-route, cross, texas route to name a few, anywhere on the field opens up so many possibilities in every formation.
Defense:
Double or Nothing on your line to help with organic pressure, paired with Edge Threats on your ends it becomes even more OP if your opponent doesn't have EP or SP but since so many run that on offense, you may not want to use ET and can put that AP somewhere else.
Under Pressure on your DTs in case your opponent doesn't have fearless is amazing since it has a high chance to activate when they step in the pocket even if your DT is engaged in a block.
Pick Artist and Tip Drill on every DB you have to help with INTs
Route KOs or Zone KOs based on whether you run man or zone on as many DBs you can, especially FS1, SS1, CB1 and CB2
I'm probably overlooking something but just check out the ability tier list to see what is meta, i.e. under the Elite or Gold tier - https://www.mut.gg/abilities/
And if you are interested in who gets abilities for 0AP, refer to this - https://www.mut.gg/abilities/free-ability-players/
Moderator Sevein131 said:I posted this on another topic but seems relevant here
Select your abilities based on your playstyle.
Universal abilities regardless of play style should be the following:
Offense:
Edge Protector or Secure Protector on your tackles at a minimum, if you can get it at a discount, Secure Protector everywhere on the line that you can spare AP. Some players get these for 1AP at this point so you want to use those players to make the most use of your AP.
Nasty Streak or Post Up on your Guards, again, assuming you have AP to spare, this is a solid choice especially with players getting these abilities for 0 or 1 AP respectively.
Identifier for 0 or 1 AP on any player that gets it on your line so you always know where the user is since some users do stay perfectly still and switch off last minute to mess with your initial reads.
Short in Elite and/or Deep out Elite everywhere you can get it for 0 or 1AP, doesn't matter if it is a TE, WR or HB, SiE is a great counter to the man blitz meta and DoE will help you win aggs.
Set Feet Lead, Pass Lead Elite, Gun Slinger, Fearless, Hot Route Master on your QB, you want at least one velocity ability in SFL or PLE, if they are equal AP cost go PLE, if cheaper go with SFL. If your QB has a bad release GS will help fix that right up with a faster throwing animation. Fearless will help you avoid all the pressure throws and HRM gets you additional hot routes at every position, being able to place a corner route, c-route, cross, texas route to name a few, anywhere on the field opens up so many possibilities in every formation.
Defense:
Double or Nothing on your line to help with organic pressure, paired with Edge Threats on your ends it becomes even more OP if your opponent doesn't have EP or SP but since so many run that on offense, you may not want to use ET and can put that AP somewhere else.
Under Pressure on your DTs in case your opponent doesn't have fearless is amazing since it has a high chance to activate when they step in the pocket even if your DT is engaged in a block.
Pick Artist and Tip Drill on every DB you have to help with INTs
Route KOs or Zone KOs based on whether you run man or zone on as many DBs you can, especially FS1, SS1, CB1 and CB2
I'm probably overlooking something but just check out the ability tier list to see what is meta, i.e. under the Elite or Gold tier - https://www.mut.gg/abilities/
And if you are interested in who gets abilities for 0AP, refer to this - https://www.mut.gg/abilities/free-ability-players/
Bro just wasted an hour writing an essay on abilities 😂Edit: screw how long you wrote this. This is a insane list and very helpful for people like me so thank you 🙏
EazyBreezy said:Bro just wasted an hour writing an essay on abilities 😂Edit: screw how long you wrote this. This is a insane list and very helpful for people like me so thank you 🙏
Didn't take an hour, probably 10 min tops, but even if it did , wouldn't an hour making a post that helps someone be better than taking a minute to provide no value other than posting this ?
Moderator Sevein131 said:Didn't take an hour, probably 10 min tops, but even if it did , wouldn't an hour making a post that helps someone be better than taking a minute to provide no value other than posting this ?
Only 10 minutes tops? Dang, regretting posting that other post. Sorry and very helpful list a very needed for people like me so thanks
EazyBreezy said:Bro just wasted an hour writing an essay on abilities 😂Edit: screw how long you wrote this. This is a insane list and very helpful for people like me so thank you 🙏
Not cool that you're making fun of him for helping someone out. Not cool at all.
MrAgentSochi said:Not cool that you're making fun of him for helping someone out. Not cool at all.
Yeah my fault about that, regretting posting it, was a great and very helpful list.
first off I would grab Randall McDaniel for LG dude is only 85k 93 rb and pb
Edge protectors are a must lurker on your user inside stuff on d tackles pick artist is a great ability for corners double or nothing on any d line you get with discount ap don’t put a lot on fields he doesn’t get great discount abilities its A good bears theme team tho!
Yac um up is a really good X factor for recivers if u need that and it’s more consistent thank double me
Moderator Sevein131 said:I posted this on another topic but seems relevant here
Select your abilities based on your playstyle.
Universal abilities regardless of play style should be the following:
Offense:
Edge Protector or Secure Protector on your tackles at a minimum, if you can get it at a discount, Secure Protector everywhere on the line that you can spare AP. Some players get these for 1AP at this point so you want to use those players to make the most use of your AP.
Nasty Streak or Post Up on your Guards, again, assuming you have AP to spare, this is a solid choice especially with players getting these abilities for 0 or 1 AP respectively.
Identifier for 0 or 1 AP on any player that gets it on your line so you always know where the user is since some users do stay perfectly still and switch off last minute to mess with your initial reads.
Short in Elite and/or Deep out Elite everywhere you can get it for 0 or 1AP, doesn't matter if it is a TE, WR or HB, SiE is a great counter to the man blitz meta and DoE will help you win aggs.
Set Feet Lead, Pass Lead Elite, Gun Slinger, Fearless, Hot Route Master on your QB, you want at least one velocity ability in SFL or PLE, if they are equal AP cost go PLE, if cheaper go with SFL. If your QB has a bad release GS will help fix that right up with a faster throwing animation. Fearless will help you avoid all the pressure throws and HRM gets you additional hot routes at every position, being able to place a corner route, c-route, cross, texas route to name a few, anywhere on the field opens up so many possibilities in every formation.
Defense:
Double or Nothing on your line to help with organic pressure, paired with Edge Threats on your ends it becomes even more OP if your opponent doesn't have EP or SP but since so many run that on offense, you may not want to use ET and can put that AP somewhere else.
Under Pressure on your DTs in case your opponent doesn't have fearless is amazing since it has a high chance to activate when they step in the pocket even if your DT is engaged in a block.
Pick Artist and Tip Drill on every DB you have to help with INTs
Route KOs or Zone KOs based on whether you run man or zone on as many DBs you can, especially FS1, SS1, CB1 and CB2
I'm probably overlooking something but just check out the ability tier list to see what is meta, i.e. under the Elite or Gold tier - https://www.mut.gg/abilities/
And if you are interested in who gets abilities for 0AP, refer to this - https://www.mut.gg/abilities/free-ability-players/
I prefer inside stuff on Siragusa who's my DT over under pressure, since I run a 3-down lineman scheme. It helps you stuff the run way easier with a big body who sheds blocks instantly.
khashmoney said:I prefer inside stuff on Siragusa who's my DT over under pressure, since I run a 3-down lineman scheme. It helps you stuff the run way easier with a big body who sheds blocks instantly.
Fair enough, inside stuff isn't as op as last year so I don't really care for it. If they can run on my dollar, I will just switch to bnog or a base D to get them out of running, no abilities needed. Butif you don't want to change your formation up, I can definitely see the value in having an adult help you with that.