what abilities are you using with GT Cam Newton
if your going to run the best run
- ABILITY SLOT ONE - Fearless (Passers with this ability are immune to throw penalties caused by defensive pressure while their feet are set in the pocket) - 2 AP
- ABILITY SLOT TWO - Hot Route Master (Passers with this ability have access to four extra hot routes during pre-play adjustments) - 2 AP
- ABILITY SLOT FOUR - (Passers with this ability have faster passing animations and increased velocity on bullet passes) - 4 AP
That's is a total of 8 AP for the best combo in madden. but if your going all in try this
- ABILITY SLOT ONE - Fearless (Passers with this ability are immune to throw penalties caused by defensive pressure while their feet are set in the pocket) - 2 AP
- ABILITY SLOT TWO - Hot Route Master (Passers with this ability have access to four extra hot routes during pre-play adjustments) - 2 AP
- ABILITY SLOT THREE-Dashing Deadeye (Passers with this ability have perfect accuracy on all throws under 40 yards while running outside the pocket (except on high/low throws).
- ABILITY SLOT FOUR - Gunslinger (Passers with this ability have faster passing animations and increased velocity on bullet passes) - 4 AP
- ABILITY SLOT FIVE - Long Range Deadeye/Roaming Deadeye/No Look Deadeye/Inside Deadeye
- Long Range Deadeye (Passers with this ability have perfect accuracy on all deep throws while their feet are set, except on high/low throws)
- Roaming Deadeye (Passers with this ability have perfect accuracy on all unpressured throws while their feet are set outside the pocket, except on high/low throws)
- No Look Deadeye (Passers with this ability have perfect accuracy on all cross-body throws up to 20 yards except on high/low throws)
- Inside Deadeye (Passers with this ability have perfect accuracy on all throws inside the numbers except on high/low throws)
And dont be one of the people that run's Escape artisit, PLE and Dashing. I hope I helped
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