I'll start: Madden 22 team building (for example, the speed boost back at 25 for theme teams)
Agreed on that. I liked the ability to make dual or even triple theme teams.
power ups back so you can invest in specific players
maybe the power ups arent auctionable you get them from a challenge but the pieces needed to power them up are auctionable
short players should also be faster than tall players so there isnt just 1 type of reciever that's usuable, only have xfactors and specific discounted abilities for players who were or are like that in real life.
For them to get rid of you have to celebrate after big plays and that they remove discountEd abilities
CommandersFan9 said:I'll start: Madden 22 team building (for example, the speed boost back at 25 for theme teams)
nah go back to madden 16 chems have run stuff, pass rush, long pass, ground and pound etc. with red chems.
Crossplay but yk ea doesn’t listen to the community so I dont think we‘ll ever get that
better rewards for mut champs
bigmeow said:better rewards for mut champs
like the old WL rewards
Old weekend league rewards and old chems like m20 chems
They need to better plan out attributes. Its not very interesting when we have months left and every single player has 99 speed and the only differences in players are their abilities.
field passes dont expire, they just add on to the end of them. People who get the game late would get free rewards for a while and people who are caught up would have to wait for the next level unlock
Old madden 20 abilities that don't even remember to tell you. I remember one was protective custody or something like that. Then starting in Madden 21, they wiped out like most of them that I really liked.
Old weekend league rewards. There is no point to play mut champs at this point.
Better competitive pass rewards. Like maybe the now level 22 reward be earned at level 11.
Finally, attributes better spread out. Were getting to the point now where every player has all 99 attributes and we still have like 100 days of this game.
mcboolatron2121 said:Old madden 20 abilities that don't even remember to tell you. I remember one was protective custody or something like that. Then starting in Madden 21, they wiped out like most of them that I really liked.
Old weekend league rewards. There is no point to play mut champs at this point.
Better competitive pass rewards. Like maybe the now level 22 reward be earned at level 11.
Finally, attributes better spread out. Were getting to the point now where every player has all 99 attributes and we still have like 100 days of this game.
Protective custody was awesome
bigmeow said:better rewards for mut champs
Better rewards for online games in general. Like Trophy packs are good, and getting multiple is just as good. But there's no incentive to play champs outside the comp pass, and solo battles aren't worth it anymore.
My list:
Better h2h rewards
Make Solo Battles worth grinding
Give linebackers ability to animate, or make them really good in the run game (essentially, make linebackers viable again).
Drop LTDs to 300k QS value
Have multiple releases that are good, not just 1 or 2
Nerf abilities so they don't run the game. Sure make them usable, but not to the point where a card is good/bad depending on the abilities it has.