Martyr1968 said:They do gove us descriptions, maybe they aren't entirely accurate, but they actually have descriptions of each trait , somewhere here or reddit or even on EAs site...as well as each attribute....what attribute counters what (what counters PMV, BSH, etc) how release vs press and how the rng (dice roll) leans based on the comparison of various attributes.
We know that clutch on a QB boosts the Oline (PBK and RBK, IBL, etc), as well as passing accuracy, and other attributes for example.
I've thrown hit sticks with a lot of DBs that don't result in fumbles but yesterday I threw one with Darren Wooodson (Big hitter trait) on Saquon who has brace for medium hitters and 91 carrying, and the ball popped out. That's traits at work
Yeah you know why we have that? Us ,the consumer, had to go and do excessive testing and trials to get it. Sometimes its stupid hard or dumb to do (IE blocking stats and QB releases every year) and yet super nice people still try to do it or we just reuse data we have prior and say fuck it its good enough.
The stats Mut.gg gets is scrapped from the cards/system coding itself. We wouldnt have that otherwise.
The brace hits is weird especially. Theyre only going to, in that case, brace for light/medium hits not big hitter so with a hit stick he wont brace for it and has a better chance to. Just like Faulk is a fumble machine because he has covers ball never. But even with Brace hits all or heavy, with a hit stick (or even abilities that ruined this game) you can still fumble. Thats the dice at work behind the scenes every second of the game. IE with Faulk youll have people that never fumble with him or someone who has brace all hits could fumble a lot.