With the new Off AP at 6 and Def at 7, whats the new best set up?
I'm thinking on O, 4AP GS, 1AP GW and the a Reach For It for 1AP on my HB?
Then on D, pick artists and lurk artists everywhere you can?
With the new Off AP at 6 and Def at 7, whats the new best set up?
I'm thinking on O, 4AP GS, 1AP GW and the a Reach For It for 1AP on my HB?
Then on D, pick artists and lurk artists everywhere you can?
Scratch that... LTD Luck may be the best QB in the game right now for this stack, He can get GS for 4AP, Giftwrapped for 1AP and AKA Backyard QB XF which is on for 4 plays as an X Factor for 1AP
I was just trying SFL on Eli and I don't think it is working. Tried a bunch of different routes and the passes seem the same when leading bullets and just bullets. And nothing makes him light up. Is it just me?
RyyoLurkedEm said:Scratch that... LTD Luck may be the best QB in the game right now for this stack, He can get GS for 4AP, Giftwrapped for 1AP and AKA Backyard QB XF which is on for 4 plays as an X Factor for 1AP
You got it!
I run ID, GW and 3 BB with great success but I'm a weirdo who has never cared about velocity abilities.
donaldkoch said:I was just trying SFL on Eli and I don't think it is working. Tried a bunch of different routes and the passes seem the same when leading bullets and just bullets. And nothing makes him light up. Is it just me?
i dont notice any difference with sfl on cunningham like previous years
On defense I run 4 SW, 2 LA and DoN x factor
RyyoLurkedEm said:Scratch that... LTD Luck may be the best QB in the game right now for this stack, He can get GS for 4AP, Giftwrapped for 1AP and AKA Backyard QB XF which is on for 4 plays as an X Factor for 1AP
This is the way. In a perfect world, I'd have Eli Manning with; 2AP GS, 3AP HRM & 1AP GW. What I'm actually doing is using my all-time favorite NFL player, Joe Cool. The Comeback Kid. He's slow, even on 49ers TT.
Using the following stack currently, but Luck is better:Â
Love where your head is at. On defense, I'm not really sure. Trying Deep Inside Zone KOs (2AP each) on both Safeties, Ronnie Lott & Kerby Joseph. Although Jessie Bates is better, I'm just a fanboi. Then I have 1AP Universal Coverage on Deion, the 0AP Hit Stick X-factor on Fred Warner + 1AP LurkArtist. I think LurkArtist on Isaiah Simmons is my final AP. Tinkering with defense, may go back to pure Pick / LurkArtist everywhere if this disappoints.
My thinking is that, if players are able to be in position to actually play Zone coverage, perhaps even make a play on the ball, hopefully it'll get me some picks, or at least knockouts. 🤷‍♂️ The "improved reaction time" for zone coverage from these abilities is potentially more important than the knockout part. IF it actually works. Barely anything does (work) in this buggy ass mess.
peatrick said:This is the way. In a perfect world, I'd have Eli Manning with; 2AP GS, 3AP HRM & 1AP GW. What I'm actually doing is using my all-time favorite NFL player, Joe Cool. The Comeback Kid. He's slow, even on 49ers TT.
Using the following stack currently, but Luck is better:Â
- 4AP GunslingerÂ
- 1AP Gift-WrappedÂ
- 1AP Hot Route Master - however, this does not start on, it needs to be activated via consecutive 5+ yard (in the air) completions, so obviously this is not ideal.Â
Love where your head is at. On defense, I'm not really sure. Trying Deep Inside Zone KOs (2AP each) on both Safeties, Ronnie Lott & Kerby Joseph. Although Jessie Bates is better, I'm just a fanboi. Then I have 1AP Universal Coverage on Deion, the 0AP Hit Stick X-factor on Fred Warner + 1AP LurkArtist. I think LurkArtist on Isaiah Simmons is my final AP. Tinkering with defense, may go back to pure Pick / LurkArtist everywhere if this disappoints.
My thinking is that, if players are able to be in position to actually play Zone coverage, perhaps even make a play on the ball, hopefully it'll get me some picks, or at least knockouts. 🤷‍♂️ The "improved reaction time" for zone coverage from these abilities is potentially more important than the knockout part. IF it actually works. Barely anything does (work) in this buggy ass mess.
yeah obviously if you can get the 95s, way better stacks lol. but most of us will not get them
just played around with my defence and i have this set up:
1AP PA X factor Primetime CB
1AP PA X factor Ward CB
0AP LA X factor Watt LE
2AP PA ability Bates FS
2AP PA ability Tillman SS
1AP LA ability Simmons MLB
Then gonna user hendricks without it  feel like when it ran out i was still getting user picks with him anyway. It’s nice on Simmons bc due to his high zone i like to let him roam on his own and switch to him as needed. LA works well on him for CPU interactions
Pick Artist is a necessity on your Safeties first. Then CB. Just some advice.
Balance beem on RB is being slept on
Surgical0ffense said:Pick Artist is a necessity on your Safeties first. Then CB. Just some advice.
any reason you suggest it on the safeties? does it help them play the seams?
SosaChamberlain said:any reason you suggest it on the safeties? does it help them play the seams?
At times, yes. And even a deep half will play a seam with pick artist of EA decides to have him jump the route.Â
And always move safeties up a couple yards. Not too close, just a enough. 8-9 yards off.
Mckinney with pick artist  in a deep half about 8 yards off has jumped a seam routes for an INT for me.
All up to EA ELO and DDA/RNG
SosaChamberlain said:any reason you suggest it on the safeties? does it help them play the seams?
This is why I'm dabbling with Zone KOs, my ultimate goal is to try and improve (or really get ANY) reaction times, especially on those quick passes to the Seams; TE, Slot, etc. which are killing us all.Â
Initially considered Mid Zone KO on both Safeties, but it'd have to be extremely reliable for me to want to invest most of our AP into it, so starting slow with double Deep In Zone KOs (x2) at a cost of 4AP.
Yes, Pick and LurkArtist abilities are sorely needed, but I'm watching my DBs and LBs either whiff or not even attempt to catch the ball WITH these abilities equipped. So trying something different. For now.
peatrick said:This is why I'm dabbling with Zone KOs, my ultimate goal is to try and improve (or really get ANY) reaction times, especially on those quick passes to the Seams; TE, Slot, etc. which are killing us all.Â
Initially considered Mid Zone KO on both Safeties, but it'd have to be extremely reliable for me to want to invest most of our AP into it, so starting slow with double Deep In Zone KOs (x2) at a cost of 4AP.
Yes, Pick and LurkArtist abilities are sorely needed, but I'm watching my DBs and LBs either whiff or not even attempt to catch the ball WITH these abilities equipped. So trying something different. For now.
Abilities are always hit or miss. Ive has unstoppable force on my players and they dont do a thing all game. But my opponent has it? It sheds right off the snap.....
That's where the ELO and Dda/rng comes in.