adenz933 said:If you run a cover 3 scheme, what abilities do you run on your deep middle safety? I know deep in zone ko isnt the best ability reputation wise.
Universal Coverage and Deep Out KO on TD Pola Mao.
adenz933 said:If you run a cover 3 scheme, what abilities do you run on your deep middle safety? I know deep in zone ko isnt the best ability reputation wise.
Universal Coverage and Deep Out KO on TD Pola Mao.
PlasmaBeam5229 said:That was literally the whole point of this thread. To make a bears theme team without any real bears players. Lol
Right. A Bears team with no actual Bears players. Why not just get the best possible team and equip the Bears jerseys? Not much to be gained Chem-wise anymore.
joedishwasher said:On the Theme Team page there is a toggle button on the right side of the screen to "include all players" that get All-32 Chems in your lineup....
I put the toggle on for you in this link, but it is on the right sidebar.
https://www.mut.gg/theme-teams/chicago-bears/?include_all=on
Man that 'Bears' team has virtually no Bears players on it!?
Got me thinking. Anyone know the best Theme Team made up of players that actually played for the team IRL?
Cards should just play to their numbers but EA will not do this.
If they did then 95% of MUT teams would be the same (because everyone would have the fastest WR or QB with the highest THP) and no one would bust packs. They'd also have to sort out t…
kaotikords said:Youll want fast guards and nasty streak.
Dont hit turbo till youre past the LOS.
This. It's hard not to but makes a big difference to your run game.
$$$. That's the only reason. It's why PU's have gone too. People just picking up the game will spend money on this promo to quickly get a decent side. It'll save 3 weeks of grinding. That's it.
I started about 6 weeks ago. I have a 95OVR Raiders TT.
https://www.mut.gg/23/lineup-builder/0863340a-daed-4720-aa30-d7b4efe0ad16/
NMS and no major grinding. Got lucky with a 97OVR from a training pack and sold my TOTY free player for decent coin …
mavsele said:I run PA shot seams a bit against it, very similar play, same on the left side at least. sometimes the deep corner gets open but other times it seems like I either cant get past that safety and corner or a KO knocks it out right away, sometimes the TE gets open too
Yeah, it depends if he can switch his User to the danger or starts on the Safety. You need 'Identified' really because the Safety normally sits in his zone assignment and gets beat deep but a User Safety can catch up for a knockout or INT. I've also…
Ask it what it thinks of the actual game. That'd be interesting.
Shotgun Tight - Drive Corner. It's in the 9ers book for sure.
The Y receiver just blows past the Safety 90% of the time and it's a TD. If not just wait for the B guy to come open over the middle for 10 yards. If the opponent audibles out of Cover 4…
WhiskeyOutlaw24 said:I understand that I’m just sayin I feel like there is some games where I never seem to win that dice roll and other games where I seem to just keep winning it. Its just irritating when I lose to someone who definitely isn’t as good as me because my corners just decided to stop playing defense for the day and get burnt on every play or just stand there and not even try to make a play
I get it. Games against some players are often tighter than they should be. Sometimes it's players clearly not playing to their numbers but last night I had 3 fumbles, 2 in goal-to-go situations and 1 where he kicked a FG to go up 20 -17 with about …
The game is designed to keep things competitive between players so, of course it does, in the same way that there's a difference between playing a solo challenge on Rookie and All-Madden. Think about it - forget if these players actually exist yet b…