elmango30 said:honestly I think people learning how to play against those plays is the solution. An artificial limit on calling effective plays does not sound like something that should be in a competitive video game.
The question is why it is "effective". It works because the CB over the WR plays the run every time. He does not 'learn' from previous experience as he would in a real game. This allows people to manipulate a fault in the game to succeed. It's as cl…